Interaction Design

My research work mainly involves interaction design, which encompasses game development as well as building machine learning experiences.

This project looks into the intersection between large language models and game-making, particularly how we may approach natural language interfaces and AI NPCs using language models in order to serve the expressive goals of the underrepresented game-maker. 

Two-year applied research project (M.Des).

You are a tiny little creature who wakes up in an unknown forest. A friendly woman offers you a home and invites you to bake a pie with her. All that’s left to do is to pick some fruit for the pie. 

Beholden is a choice-based stealth game with multiple endings where you pick fruit and give them away.

Interactive installation that merges screen space and physical
space with analog objects as controllers.

This is a three-person team project.

As part of a team, this project brings together machine learning and game engines in order to explore an unconventional game controller that uses object and speech as inputs to control tennis balls in a 3D environment.

As part of a team of four, we created an interactive installation in TouchDesigner where touching memory-filled objects (leaves, snow, mini hockey game) changes the projected visuals.

A website re-design for a brand that specializes
in pasalubong (gifts) and other culinary delicacies.

An interactive data visualization project that celebrates
the work of fiction created in fan spaces.